Inside Creator Studio

Great AI games start
with great assets.

AI can write the code. What makes people play is how your game looks and sounds. Make characters, effects, sound, music, and voice, ready for your engine.

Every asset, one Studio.

  1. Character Animation

    Turn a character image into an animated sprite sheet.

    You give
    A square PNG, JPEG, or WebP of one character on a solid-colored background, plus one short movement description.
    You get
    A transparent WebP sprite sheet with frame count, grid layout, FPS, and loop metadata.
    Real output
    Idle · side view
    Run · side view
    Treasure chest · prop
    Open Character Animation
  2. Visual Effects

    Create animated effects for your game.

    You give
    A short effect description (shape, colors, art style) and a separate description of how it moves. No scenery, characters, or text.
    You get
    A transparent WebP effect atlas with per-frame durations, blend mode, loop flag, and review notes.
    Real output
    Fireball flight · loop
    Healing aura · loop
    Sword slash · one-shot
    Open Visual Effects
  3. Sound Effects

    Create sounds for actions, events, and environments.

    You give
    One identifiable game sound event, described in a sentence. Optionally a length, up to 10 seconds.
    You get
    A normalised MP3 with peak and RMS measurements, a loop verdict, and the loop seam window.
    Real output
    Coin pickup
    0.29 s
    Sword hits shield
    0.36 s
    Menu confirm
    0.14 s
    Open Sound Effects
  4. Music

    Create background music for your game.

    You give
    A musical brief (mood, instruments, tempo, no vocals), the kind of track, whether it loops, and a duration.
    You get
    A loudness-normalised MP3 cut to the verified loop window, with a loop verdict and a recommended crossfade.
    Real output
    Chiptune level loop · 30 s
    0:30
    Forest exploration · acoustic, 20 s
    0:20
    Victory jingle · stinger, 4 s
    4 s
    Open Music
  5. Voiceover

    Turn dialogue and narration into speech.

    You give
    Script lines, up to 16 per batch, plus a description of the voice, and optionally emotion, pace, or locale per line.
    You get
    One peak-normalised MP3 per line with silence trimmed and matching subtitle text.
    Real output
    Back again? That blade of yours won't sharpen itself.
    4.08 s
    Fifty gold, and I'll make it sing.
    3.12 s
    Careful out there. The mines don't forgive twice.
    3.49 s
    Open Voiceover

How it works

  1. Sign in to Creator Studio

    Sign in with your Mable account. The tools live under Studio → Tools.

  2. Pick a tool and describe the asset

    Upload a character image or type a prompt. Each tool asks only for what it needs.

  3. Download it, or use it in a game

    Every result downloads as a standard file. Keep it for any engine, or drop it straight into a Mable game.

Got your assets?
Now make the game.

Open Creator Studio