All tools

Use Mable Tools with your coding agent.

Connect Codex, Claude Code, or another MCP client once. The same server exposes every Mable tool: character sprite sheets, visual effects, sound effects, music, and voice lines, all without leaving your coding workflow.

Connect

One server, every tool group.

Codex

Remote MCP
codex mcp add mable-tools --url https://mable-dev-service.mable.gg/mcp --bearer-token-env-var MABLE_AGENT_KEY

Claude Code

User-scoped MCP
claude mcp add-json --scope user mable-tools '{"type":"http","url":"https://mable-dev-service.mable.gg/mcp","headers":{"Authorization":"Bearer ${MABLE_AGENT_KEY}"}}'

Set MABLE_AGENT_KEY in your local environment. Never commit it to a project.

Workflow

From prompt to game-ready file.

Prepare the input

For Character Animation, use one complete, isolated character in a square PNG, JPEG, or WebP image on a solid-colored background. The other tools start from a text prompt.

Start the job

Call the tool group's start tool: start_sprite_animation, start_vfx_keyframe, start_sfx, start_bgm, or start_voice_lines, with the input and any options your agent needs.

Poll the job

Call the matching get tool with the returned jobId and wait according to pollAfterMs until it succeeds or fails.

Save the durable result

Download the short-lived file URL, then use the returned metadata (frames, grid, FPS, loop, blend mode, loudness, subtitles) in your project.