Codex
Remote MCPcodex mcp add mable-tools --url https://mable-dev-service.mable.gg/mcp --bearer-token-env-var MABLE_AGENT_KEYConnect Codex, Claude Code, or another MCP client once. The same server exposes every Mable tool: character sprite sheets, visual effects, sound effects, music, and voice lines, all without leaving your coding workflow.
codex mcp add mable-tools --url https://mable-dev-service.mable.gg/mcp --bearer-token-env-var MABLE_AGENT_KEYclaude mcp add-json --scope user mable-tools '{"type":"http","url":"https://mable-dev-service.mable.gg/mcp","headers":{"Authorization":"Bearer ${MABLE_AGENT_KEY}"}}'Set MABLE_AGENT_KEY in your local environment. Never commit it to a project.
start_sprite_animation · get_sprite_animation_jobstart_vfx_keyframe · start_vfx_animation · get_vfx_animation_jobstart_sfx · get_sfx_jobstart_bgm · get_bgm_job · verify_bgm_loopstart_voice_lines · get_voice_line_jobFor Character Animation, use one complete, isolated character in a square PNG, JPEG, or WebP image on a solid-colored background. The other tools start from a text prompt.
Call the tool group's start tool: start_sprite_animation, start_vfx_keyframe, start_sfx, start_bgm, or start_voice_lines, with the input and any options your agent needs.
Call the matching get tool with the returned jobId and wait according to pollAfterMs until it succeeds or fails.
Download the short-lived file URL, then use the returned metadata (frames, grid, FPS, loop, blend mode, loudness, subtitles) in your project.