Character Animation

AI sprite generator
for game-ready animations

Upload one character and describe one move. Mable returns a transparent WebP sprite sheet with frame, grid, and playback data your game can play right away.

How to get the best results
Real output

Idle · side view

You give
A square PNG, JPEG, or WebP of one character on a solid-colored background, plus one short movement description.
You get
A transparent WebP sprite sheet with frame count, grid layout, FPS, and loop metadata.
Format
Transparent WebP sprite sheet
Loading animations…

Create great animations.

Any animation.
Any camera angle.

Create side-scroller, top-down, isometric, and front-facing character animations—or animate game props.

Side scroller
4 direction
Isometric
Front-facing

A sprite sheet your game can actually play.

INPUT
Side-view adventurer reference
Character image+ optional motion prompt
GAME-READY OUTPUT
Transparent idle-animation sprite atlas
Transparent WebP atlaswith the data needed to play it
TEXT PROMPT

A fantasy treasure chest opens to reveal gold and gems inside.

Not just
characters.

Create chests, doors, pickups, traps—anything you want to animate in a 2D game.

Made with Character Animation

Real results, with the exact input that produced them. Nothing here is mocked up.

What you can make

  • Idle, run, jump, and attack cycles for side-scrollers
  • Four- and eight-direction walk sets for top-down and isometric games
  • Talking and reacting portraits for visual novels
  • Props that animate: chests, doors, pickups, traps

Questions

Which engines can use the sprite sheet?

Any engine that reads a sprite sheet: Unity, Godot, Phaser, GameMaker, Defold, or a Mable game. Slice it by the returned frame size and grid, and play it at the returned FPS.

What image should I upload?

A square PNG, JPEG, or WebP up to 20 MiB showing one character on a solid-colored background. Choose a background color that does not appear on the character, and avoid transparent backgrounds.

What does the sprite sheet look like?

A transparent WebP atlas in row-major order, with frame size, grid, FPS, and loop flag returned alongside it. Most engines can slice it directly.

Can I animate a longer action?

Keep each generation to one short move, then chain clips by using the last frame of one animation as the first frame of the next. See the best-results guide for more.

Got your assets?
Now make the game.

Open Creator Studio