Music

AI game music generator
for loops and stingers

Write a musical brief: mood, instruments, tempo. Mable returns a loudness-normalised track cut to a verified loop point, or a one-shot stinger for wins and losses.

Real output
MP30:30

Chiptune level loop · 30 s

You give
A musical brief (mood, instruments, tempo, no vocals), the kind of track, whether it loops, and a duration.
You get
A loudness-normalised MP3 cut to the verified loop window, with a loop verdict and a recommended crossfade.
Format
Loop-verified MP3

Made with Music

Real results, with the exact input that produced them. Nothing here is mocked up.

What you can make

  • Level and menu loops
  • Boss and chase themes
  • Win, lose, and level-up stingers
  • Ambient beds for exploration

Questions

What is the difference between background and stinger?

Background tracks are built to loop and come cut to a verified loop point. Stingers are short one-shot pieces for moments like victory or game over.

How do I get a seamless loop?

Ask for a background track with loop on. The result includes a loop verdict and a crossfade length; apply that crossfade in your engine for a clean seam.

Can I get vocals?

No. Music is instrumental only. For spoken lines, use Voiceover.

What format do I get?

A loudness-normalised MP3 already cut to the loop window, plus the crossfade length to apply in your engine.

Got your assets?
Now make the game.

Open Creator Studio